Prosthetics of Mind

Prosthetics of Mind

Our Mission: To address the powerlessness, boredom and disconnection that comes with critical health situations.  

As physical beings enclosed in layers of skin, we have little direct access to our insides. When ill, feelings of powerlessness can set in at the inability to communicate with our organs. We aim to fix this feeling by creating a prosthetic link to our insides.

Hospital environments can feel cold, clinical, and drab. We aim to create sensorially choreographed content that teleports the participant into space designed to inspire.

The combination of biometric feedback with affect inducing content creates a loop of positive agency, powering up the participants vital force.

Connect with your insides or your friends or random players from around the world.

Options to connect on whatever level feels comfortable to the participant.

Through the creation and curation of interactive art projects that produce a revitalizing affect in the participant we aim to relieve the powerlessness, bordom and dissconnection felt when experiencing health care scenarios. Whether you are the patient, the partner, the nurse, the doctor, the parent or child we hope to uplift your spirit and give you strength to carry on.

Our Goals: 
To CREATE research driven artistic biometric XR explorations that are grounded in patient experience feedback.

To CURATE medical environments into inspirational settings.

To RESEARCH the effects of interactive art and revitalizing affect on patient experience. 

To SUBSIDIZE the implementation of XR into Hospitals for Patient Experience.

To REVIEW existing games through the lense of our research studies.

Product Descriptions: 

An interactive biometric VR experience
Imagine you are the participant. You snap on the biometric chest trap, next you put on the VR headset and are transported to the virtual world.  The world is stormy and intense in the distance but sunny and calm where you are.  You can see your hands as you reach out to touch things. Artistic representations of internal organs are dispursed about the space. some are furry, others are rubbery, a variety of textures and interactions.  As you reach your arms straight ahead with palms facing out, you fly through the world in whichever direction you are facing. The spead is controlled through the rotation of your palms. Sounds are spacialized located at the point of interactions and others fill the space. Some objects purr when touched, others fart happily.  Your heart rate controls the organ movements and your breathing controls amenable objects within the world. These breath controlled objects are specifically designed to maximize the potential for a revitalizing affect. For example a unicycle is something quite precarious, it always seems like it shoudln't stay up, so when it does, it defies the odds and lifts our spirit. When we have direct prosthetic connection to this object and the ability to control it with our breath, then the uplifting sensation becomes a part of our reality, a part of our being.

Social Links: 

Twitter: prostheticsmind

For more information